Founded in Brazil in 1987, the Devir group looked to establish roots in the imaginative universes of fiction and fantasy, offering products that involve wits, knowledge, art, and social interaction. Beyond information, culture,
and fun, these products keep the strength of dreams clear and alive in all of us.!
2003
Devir Games born
Devir U.S AKA 'Devir Americas' AKA 'Devir Games' born in 2003. Editing and distributing the best board games to the American public
2017
Devir attends GenCon 50th
For the first time Devir was present at one of the most important events in our industry worldwide: GenCon, in its 50th super anniversary!
2021
Devir attends AwSHUX Expo Online!
And here we are! Presenting the best titles of our board games so that you can soon enjoy them together with your family and friends!
Paris is a two-player board game by José Antonio Abascal infused with Parisian aesthetics by the boardgame’s artist Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle,” or
world’s fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the city of
lights.
The most well-lit buildings are admired more highly by passers-by. In the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their color, their opponents’ color, a streetlight
or a mixed-color space where either player can build).
Then, in the second phase, players build on top of their color or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings
steals the hearts of Parisian pedestrians and wins the game.
The Imomushi silkworms can live only in the cold peaks of the Akaishi Mountains, and they produce the most delicate and expensive silk in the world. Very few people can withstand the hardships of the lonesome life a shepherd
of giant silkworms leads. It is a solitary existence that requires great dedication and strength of character to bear the pressures that stem from competing with the few other shepherds who fight over the scarce but
desirable feeding grounds, while keeping the fearsome ookamy at bay.
Silk is a gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds.
In this game, players roll dice in order to determine which actions they are allowed to perform during their turn. There are six types of actions available: breeding more silkworms, moving the shepherd or their mastiff,
building fences or farms, moving the ookami monster around the board, and — most importantly — getting your silkworms to feed. When silkworms feed, they generate a number of silk points, depending on the type of terrain
they are standing on at that moment. These points can be used to modify the outcome of a dice roll, all while keeping in mind that the player with the most silk points at the end of the game wins!
In February 1895, London woke up to a loud bang. A large pillar of smoke showed that a bomb had exploded in the Houses of Parliament. Security forces were activated immediately and they arrested a suspicious young laborer
near the area.
Mycroft Holmes, at the service of the crown, was commissioned to investigate the relationship of the young laborer with anarchist groups. He thinks it will be an easy task that he can do from the comfort of his armchair in the Diogenes Club — until he
is informed of disturbing news; his younger brother Sherlock Holmes, Consulting Detective, has been hired by the boy's parents to prove the innocence of his son, who believes to be a scapegoat of a dark conspiracy.
For the first time, the brightest minds in London face each other. Was the young laborer involved in this terrible attack or he is just a scapegoat for a dark conspiracy?
A game of Holmes: Sherlock & Mycroft lasts seven turns (days of investigation). At the beginning of each day, famous characters extracted from the books of Arthur Conan Doyle appear in London.
Each player has three action tokens that move from one character to another to use their special abilities, knowing that a player can never have two tokens on the same character. Therefore, a character must be freed before reuse. The abilities of each
character allow them to obtain Evidence Cards or gain Investigation Tokens in multiple ways. The game has great replay value because it is not known whether a character with a specific ability will make their appearance
on the board in the Day 1 or in the final Day 7. Each game is different!
Players in The Color Monster collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token,
the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion
token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up
(Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct
jars.
Out Of This World is a co-operative card based game in which young kids in the 1990s battle against supernatural threats while adults never realize what's going on. What could go wrong?
In Out Of This World a group of friends collaborate to explore eerie scenarios searching for different objects they'll need to defeat a supernatural enemy but only one player is allowed to speak during each round.
The Red Cathedral is a medium-weight strategy eurogame about the building of the St.Basil's Cathedral on Moscow in the XVI century.
You have to pick to pick 1 action out 4 possibles:
Secure a section of
the Cathedral
You will build this section and for that you're rewarded with the chance of expanding your workshop with bonus tiles and/or helpers.
Go to the market
Move one die from the dice rondel and get the resources depicted. Also, activate any bonus tile and/or helper that you have linked to the dice you choose.
Send materials
Send up to 3 resources to a section in construction. If you finish it, you will be rewarded with money and experience.
Play a helper
Pay its cost in money and place it in your workshop.
Whenever you have constructed all of your possible sections, the game ends.
The Red Cathedral is a fast paced medium eurogame when you're building the St. Basil's Cathedral at the same time you develop the best workshop of the entire country.
Every year the Pumpkin King invites us to his castle to celebrate the autumn ball in his honor. Castle Party is the craziest shindig in town and without a doubt the most not to be missed soiree for any monster worth something
in scarebusiness. You can’t miss it for the world! The guests are arriving at the castle of the Pumpkin King. As usual, they gather together in groups.
This is a “flip and write” game, meaning we draw cards and then write on a board. The active player turns over a card with a polynomial shape and then everybody places a monster card on the table in the attempt to match the shape on the card. Finally,
and in correspondence with their own place around the table and their perspective on the shape, the players draw the monsters on their own personal boards and try to group the monsters into families to obtain the best
score.
Castle Party has three scoring phases during which the players get points depending on how they have arranged their guests. When the old cuckoo clock plays for the third and terrifying time. At that moment everyone has to say goodbye until next year and
leave the party. However, whoever organized the wildest and most fun Castle Party will win a special place in the Pumpkin King’s heart and shall win the game.
Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover
all the different nooks and crannies of the seven maps included.
It is a completely unique concept that promises to equally surprise and create headaches in equal measure. In this original game from Devir, you will unfold a map on the table, where you will start at the compass rose with the pointer you will find in
the box, moving it along the labyrinth paths marked in white without ever lifting it from the map. You will have to open and close different parts of the map in search of the Impossible Triangle that will allow you
to escape the maze. You can go under bridges, climb up ladders and run around in circles in the maze and in your own head until the exit finally leads you to… the next map!
In Mazescape Labyrinthos you will go through three well defined territories, The docks, the graveyard and the mountain. The first of the maps will help you to understand the most essential concepts of the game. Then. from there, they will become progressively
more complicated until reaching the final challenge. They also have a bunch of secondary objectives that you can explore to get the very most out of the game.
The dream of maintaining human life on the surface of the moon has now come true. The project to build cities on Earth’s beloved satellite is under way. Things are moving full speed ahead too, the possibilities are enormous
because this is 1977, the year when lunar living becomes reality. The most enterprising companies have decided to sponsor teams of scientists, builders, publicists and freelance nightlife entertainers to set out to
construct the best client base in the galaxy. On top of this out of the world chance, the Lunar Colonization Authority shall assign the capital of the Moon to the best of the projects that are presented, making the
chance for an even juicier reward!
In LUNA Capital, the players must optimally manage the elements of the game to build the best possible lunar settlement, and to make it worthy of becoming the capital of the entire off-planet colony. They will have a series of construction cards in a
common “market”, and each of the players shall be tied to a number of project tiles. The players take turns drawing cards and the tiles that accompany them, and then place them in their personal playing area. The cards
must be laid out in a maximum of three lines and must be placed so that they are always in ascending numerical value. Once the card has been placed, the tiles are then put on the spaces for them on the cards, in an
attempt to group together the various projects in the most efficient way possible.
The tiles show what projects are available, all of which are essential for the construction of the city worthy of the term. They include oxygen collectors, greenhouses, residential complexes and (of extreme importance) sales offices to sell apartments
with the best views in the galaxy. Each of these categories scores according to how they are arranged within the personal area of each player. Whoever is able to best take advantage of their arrangement and placement
shall become the mayor of LUNA Capital.
In Bitoku, the players take on the roles of Bitoku spirits of the forest in their path towards transcendence, with the goal of elevating themselves and becoming the next great spirit of the forest. To do so, they will have
the help of the yōkai, the kodamas and the different pilgrims that accompany them on their path. This is a hand-management, engine-building game with multiple paths to victory.
Players will have yōkai represented by the cards that make up their hand, which must be placed in the right places at the right times in order to obtain the maximum benefit from the abilities they offer. Furthermore, during the game players can earn more
yōkai cards for their deck, thereby increasing their playing options and achieving a higher score. Each player also has three yōkai guardians (in the form of dice) that they can send to the large regions of the forest
on the main board in order to obtain all kinds of new options that they can play during the game. These options can be structures they build in certain areas of the forest, soul crystals that generate resources when
certain actions are carried out, and many others as well. The players also have the chance to help the mitamas, lost souls in search of redemption by using the chinkon fireflies.
There is truly a wide range of actions to carry out, and this is without taking into account the personal domain where the players can lay out another layer of additional strategy while managing the pilgrims. Pilgrims are followers of the player who embark
upon journeys of contemplation and reflection who then share the experiences and learning they can along the spirit path with the Bitoku.
The tower built by architect Gustave Eiffel rises high above Paris, announcing the inauguration of the Universal Exposition. There are those who define it as a monstrous iron cyclops and others as the first step into modern
architecture. There is no doubt it will leave very few indifferent.
Paris Eiffel is an expansion of Paris: La cité de la lumière. There are eight new action postcards that provide far more variability in the game. The postcards are accompanied by a series of die-cut figures that will add a spectacular third dimension
to your Paris.
In this expansion you will visit Parisian marvels such as the Arc de Triomphe, the obelisk of Luxor, Louvre Museum, and naturally, the Eiffel Tower.